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Graphical Method - Introduction
Linear programming problems with two decision variables can be easily
solved by graphical method. A problem of three dimensions can also be
solved by this method, but their graphical solution becomes complicated.
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Don't misconstrue
that the graphical method is very important. It provides very little
help in handling practical problems. |

Feasible Region
It is the collection of all feasible solutions. In the following figure,
the shaded area represents the feasible region.

Convex Set
A region or a set R is convex, if for any two points on the set R,
the segment connecting those points lies entirely in R. In other words,
it is a collection of points such that for any two points on the set,
the line joining the points belongs to the set. In the following figure,
the line joining P and Q belongs entirely in R.

Thus, the collection of feasible solutions in a linear
programming problem form a convex set.
Redundant
Constraint
It is a constraint that does not affect the feasible region.
Example: Consider the linear programming problem:
Maximize 1170 x1 + 1110x2
subject to
9x1 + 5x2 ³ 500
7x1 + 9x2 ³ 300
5x1 + 3x2 £ 1500
7x1 + 9x2 £ 1900
2x1 + 4x2 £ 1000
x1, x2 ³ 0
The feasible region is indicated in the following figure:

The critical region has been formed by the two constraints.
9x1 + 5x2 ³ 500
7x1 + 9x2 £ 1900
x1, x2 ³ 0
The remaining three constraints are not affecting the feasible region
in any manner. Such constraints are called redundant constraints.
Extreme Point
Extreme points are referred to as vertices or corner points. In the
following figure, P, Q, R and S are extreme points.

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